novità > Digital Fusion 5

 

 

 

 

 

Eyeon Digital Fusion 5 è l'applicazione leader per il compositing digitale, fortemente apprezzata per il suo ruolo fondamentale nella realizzazione di molti degli straordinari effetti visivi presenti nella cinematografia conteporanea. Molto del successo di questo straordinario software è sicuramente attribuibile alla enorme efficenza del suo "compositing engine", all'ingegnoso controllo a tubi e alla gestione del progetto tramite il linguaggio "DFScript". La versatilità e potenza garantita dallo Scripting è una  necessità per tutte le realtà che devono gestire complicati flussi di lavoro, diversi artisti o molti progetti. Le sue possibilità sono veramente infinite adesso che sono state aggiunte grandi funzionalità per la gestione della spazialità in 3D.

 

For those who haven't had a chance to see Fusion 5 in action yet, we have assembled a quick teaser including screenshots and info about the new features coming for version 5.

This page is just a quick look at some of Fusion 5's major additions, and is not intended to include all of the features planned for the final release.

Flow Improvements



- note the optional direct pipes between tools - flow navigator simplifies navigation of large flows - prototype of the find tool dialog is visible - masks and their connections are now visible on the flow.



This screenshot shows a portion of the composition as it appears when viewed in a text editor. The composition is now saved as an ASCII file, making it possible to edit without having to open it in Fusion.

Those familiar with DFScript will notice that the syntax is basically just a series of nested tables. This makes it trivial to load and parse flows using our built in scripting language. You could alternately use any scripting language you want to manipulate Fusion.

Also, the saved project is no longer called a flow (*.flw), as it was previously. The saved project is now referred to as a composition (*.comp). The flow editor in the interface is still referred to as the Flow. This makes it easier to distinguish between compositions and the interface than it was previously.

OpenGL Implementation

The display views have been competely rewritten to become fully OpenGL accelerated. This was done to support the 3D environment introduced by Fusion 5. In addition to allowing you to move 2D image planes around in 3D, or 3D environment supports geometry, meaning that particles, text and basic shapes can exist in the same 3D environment as your images.



Our native camera will allow you to import camera paths from from almost all 3D applications and trackers.

Masking Improvements and B-spline Addition



In this screenshot you can see a polyline consisting of two b-splines. One b-spline defines the inner curve, and the other defines the outer curve of the shape. This allows you to choose different degrees of softness at different points along the polyline. Polylines in Fusion 5 can be made of the 'normal' bezier curves, or b-splines. They can have a single shape, or inner/outer shapes. You can convert a single edged polyline into an inner/outer polyline curves. You can even have different numbers of points on the inner polyline than on the outer, or have one as a b-spline and the other as a bezier spline.

Stay tuned as there will be more teasers focusing on specific parts of Fusion 5 in the near future.

 

 

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